![]() ![]() The other differences are things like 7e consolidating and eliminating certain skills or abilities. ![]() your player wants to push an NPC out of the way and so you'd compare their strength score with an opposed ability by your NPC and then have them roll. 6e works similarly for skills, but for abilities you have to use a resistance table - e.g. In 7e you do opposed rolls between NPCs and characters by having both roll their d100s for both skills and abilities. As an aside, a 6e character's ability scores are 1/5th of what the 7e score would be - meaning it's easy to convert things between the editions. So, both skills and abilities are percentile rolls. The major change 7th edition made is it unified all the characteristics and skills on a comparable percentage scale. Keeping that basic concept in mind, 6th edition then uses ability scores (STR, CON, EDU, ect) to determine some key characteristics, but those characteristics are not percentages. Then if you wanted to use your psychology skill you'd roll percentile/d100 and succeed on a roll of 60 or less. So, if you were an investigator with a psychology background you might have a psychology skill of 60%. Those skills are rolled as a percentage representing your basic ability in something. The basic concept of CoC is you have skills.
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